01 | Mobile, web, and live service
Destiny Companion
Companion tools for the important moments between play sessions.
I shaped end-to-end experiences for gear, profiles, clans, fireteams, rewards, and account services across Destiny 1 and Destiny 2. The work moved between product strategy, detailed interaction design, prototyping, release support, and front-end collaboration.
One experience across platforms
Used flows and prototypes to build consensus across phone, web, and in-game touchpoints.
Designed inside live constraints
Iterated around game dependencies, technical limits, seasonal releases, and post-launch learning.
Stayed close through launch
Supported playtests, configuration reviews, release checks, and updates for major Destiny releases.
Concepts and prototypes
Early artifacts made the product tangible before the implementation details were settled.

































